I am a Principal Level Designer at our newly founded studio, Notorious. For the past 8 years I was a Senior Level Designer II at Blizzard Entertainment, creating immersive environments and experiences for World of Warcraft. My passion for creating art combined within well designed spaces always makes for an interesting and challenging job.
Prior to working on World of Warcraft I was a part-time free lance concept artist, and level designer creating competitive maps for Counter-Strike 1.6 and Counter-Strike Source. While working part-time in the game industry, I was also working as a full-time graphic designer for the past 10 years. In total I have over ten years of game development experience and can safely say I've found my home and passion making great games for fans all over the world.
Thanks for taking a look at my portfolio and feel free to reach out to me at any time with any questions you might have!