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Colin Volrath
Colin Volrath
Principal Level Designer at Notorious Studios
Irvine, United States

Summary

I am a Principal Level Designer at our newly founded studio, Notorious. For the past 8 years I was a Senior Level Designer II at Blizzard Entertainment, creating immersive environments and experiences for World of Warcraft. My passion for creating art combined within well designed spaces always makes for an interesting and challenging job.

Prior to working on World of Warcraft I was a part-time free lance concept artist, and level designer creating competitive maps for Counter-Strike 1.6 and Counter-Strike Source. While working part-time in the game industry, I was also working as a full-time graphic designer for the past 10 years. In total I have over ten years of game development experience and can safely say I've found my home and passion making great games for fans all over the world.

Thanks for taking a look at my portfolio and feel free to reach out to me at any time with any questions you might have!

Skills

Level DesignWorld BuildingEnvironment DesignConcept ArtGraphic DesignLogo DesignWeb Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
InDesign
InDesign
Source 2
Source 2

Productions

    • Video Game
      World of Warcraft - Shadowlands
    • Year
      2020
    • Role
      Senior Level Designer II
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft - Battle For Azeroth
    • Year
      2018
    • Role
      Senior Level Designer I
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft - Legion
    • Year
      2016
    • Role
      Level Designer
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft - Warlords of Draenor
    • Year
      2014
    • Role
      Level Designer
    • Company
      Blizzard Entertainment