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Nazjatar - World of Warcraft - Battle For Azeroth: Rise of Azshara - Level Design

Nazjatar was one of my favorite zones conceptually to ever serve as zone point on since I began working on World of Warcraft. The overall story, the concept of pulling off a zone underwater but not underwater anymore all provided immense challenges for multiple teams to tackle and overall it proved to be an amazing zone to work on. I'm always fond of evil zones and building an evil zone with a ton of color variations made this zone a breeze to build and layout. I was responsible for the zone layout, flow, and general environment usage and direction throughout the zone as well as building out the naga kit and their overall usage throughout the zone.

Environment Art Support:
https://www.artstation.com/arylia
https://www.artstation.com/pixelbutterfly
https://www.artstation.com/propigator

Level Design:
https://www.artstation.com/kristytacular
https://www.artstation.com/jahlswede
https://www.artstation.com/zzzz0zzzz
https://www.artstation.com/karonson

3D Prop Support:
https://www.artstation.com/matsmyrvold
https://www.artstation.com/peter_k_lee
https://www.artstation.com/ashdoodles

3D Modeling / Art:
https://www.artstation.com/jessicaclarke
https://www.artstation.com/sjcrow