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Lightbearer's Keep - Legacy: Steel & Sorcery

I had the immense pleasure to build the layout and design for the primary POI of our first zone for Legacy: Steel and Sorcery, "The Ruins of Lightbearer Keep". I was responsible for laying out the castle, building all necessary prefabs for Level Art, and directing the gameplay, navigation, themes of the POI from start to finish.
  
This POI was a huge undertaking and a collaborative effort from artists and designers to see it through. The goal of the Castle was to build a central POI of the zone to drive player traffic and enhance our core game loop of PvP and PvE. The theme of the Castle was based on the story of an ancient order of Paladins who once called this their home, but it is now in ruins and occupied by skeletons and other hostile mobs.

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Concept Art:
https://www.artstation.com/jimmylo
https://www.artstation.com/colehole

Level Design Support and Spawning Support:
https://www.artstation.com/tvosika
https://www.artstation.com/rudrode

Environment Art:
https://www.artstation.com/ericbraddock
https://www.artstation.com/njel
https://www.artstation.com/gladius

Level Art:
https://www.artstation.com/tomazz
https://www.artstation.com/borah
https://www.artstation.com/gladius

Lighting:
https://www.artstation.com/tedhelmers

VFX:
https://www.artstation.com/oscgb